The final thesis on 2013 at "Sapieza university of Rome" had the main purpose of promoting social interactions between people. The intent is to enhance and rediscover board games with a focus on social games now blurred and replaced by new technologies that modyfied the concept of sociality. The idea is to create a digital platform with a collection of games that allows access to users of all ages and social classes, an object that allows interaction and socialization between two or more users.